Product visualization
Make a 3D product video you can keep revising.
Build an editable product shot with your AI agent. Refine the model, labels, materials, lighting and camera, then render a video in Tesseract.
Read the prompt
Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.
Give your agent this .tsrct file, then ask for a specific change.
Made in Tesseract
Compare the finish before building the full shot.
A material study helps separate the product’s shape from its finish. Inspect how roughness, reflections and lighting change the surface before applying the treatment to a complete product model.
Keep the product recognizable.
Use a supplied model or measured references. Approve dimensions, silhouette and label placement before introducing camera motion or a dramatic lighting treatment.
Revise individual finishes.
Adjust the body, cap, label and other surfaces separately. Shared material definitions and variants help maintain a consistent finish across multiple product colorways.
Make versions from the same scene.
Change the camera framing, headline or selected material without rebuilding the product. Review each aspect ratio so important details remain visible.
The workflow
Build it with your agent.
Start with the brief and references. Review the composition and movement before the final render.
Provide the product and references.
Attach a supported .glb or .blend model if you have one, plus the logo, label artwork and brand colors. Otherwise supply several views and dimensions, and agree on which details the agent should model.
Approve a neutral still.
Ask for a simple camera view with restrained lighting. Check the product’s proportions and parts. Correct the geometry before judging gloss, metal, glass or other surface treatments.
Set the materials and movement.
Apply the approved finishes and label artwork. Choose one camera move that reveals the product clearly. Preview a few path-traced frames if reflections are important to the shot. Check advanced-material compatibility before using transmission.
Add the surrounding video elements.
Place the headline, CTA and supplied audio in the same editable project. Render a draft, revise the details, then export the required sizes and retain the source scene.
A starting point
Give your agent
a concrete brief.
Install or update the official Tesseract skills, attach your references, and adapt this prompt. Ask the agent to check that its runtime includes the 3D tools it needs.
Set up TesseractCopy and adapt this prompt
Create an 8-second editable 3D product video in Tesseract for [product]. I’m attaching [model or reference views], label artwork and brand guidelines. Use a clean studio setting and a slow three-quarter camera move. First show a neutral still so I can approve the shape and proportions. Then apply [finish] to the body, keep the label legible, and use lighting that reveals the edges without hiding them in reflections. Add [headline] and [CTA] as separate editable text. Show the opening, middle and ending frames, then a draft video. Preserve approved geometry when revising materials or lighting. Deliver the video and packaged .tsrct project.
Review the result
Check the details
before the final export.
Check proportions and labels.
Compare the outline with the real product. Look for stretched label art, an incorrect cap or seam, and text that becomes unreadable as the product rotates.
Check what the light reveals.
A reflection should describe the surface. If it removes the label, hides the silhouette or makes a matte product look glossy, point out the mismatch.
Check the end card at delivery size.
View the exported frame at the size people will see it. Keep the product, headline and CTA distinct, especially in a vertical crop.
Example follow-up
Keep the product dimensions and camera timing. The label stretches around the side, and the cap looks too polished. Correct those differences and render the same three review frames.
Useful details before you start.
Can I start without a 3D product model?
Yes, when the shape can be built with Tesseract’s supported primitives, curves and mesh tools. Supply dimensions and multiple reference views. For complex manufactured geometry, starting from a suitable model is often more practical; a single photo does not establish hidden details or exact dimensions.
Can I add a label to a curved surface?
Yes. Depending on the geometry, the agent can use UV mapping, a material decal or a separate shrinkwrapped label mesh. Inspect the result from every visible angle for stretching, clipping and unwanted projection onto other surfaces.
Should I use path tracing for the finished shot?
Use it when reflected or indirect light is important. In v0.5.0, some advanced materials can fail to compile with path tracing on Metal, so test transmission and scattering separately. Compare representative frames with the final renderer before committing to a long export; raster and path tracing do not produce identical materials and lighting.
Can I export the product on a transparent background?
Tesseract supports transparent SDR ProRes 4444 video and PNG output. HDR video uses a separate HEVC workflow and does not provide transparent video output. Glass also needs a scene background or surface to refract; footage composited behind an exported overlay is not automatically part of those rays.
Try another 3D workflow.
3D creation and animation
Build and animate 3D scenes with your AI agent. Edit geometry, materials, lighting and cameras, then combine the result with video in Tesseract.
ExploreImport Blender and GLB models
Bring .blend and .glb models into Tesseract without installing Blender. Prepare textures, inspect conversion warnings and compare a rendered preview.
ExplorePath tracing guide
Choose raster or path tracing for your 3D scene. Review reflections, adjust sampling, and estimate render time before exporting in Tesseract.
ExploreCreate 3D motion graphics
Combine animated 3D typography, objects and camera moves with editable video, graphics and sound. Build and revise the full composition in Tesseract.
Explore