Describe a finish. Keep its controls editable.
Create metal, plastic, coated surfaces and fabric finishes in Tesseract. Your agent can adjust physically based material inputs without rebuilding the scene.
Rendered in Tesseract with path tracing at 32 samples per pixel. Download the editable project to revise the scene.
Give your agent this .tsrct file, then ask for a specific change.
Try it in your agent.
Use this prompt as a starting point. Review the result, then ask for the details you want to change.
A prompt to start from
Create an editable Tesseract material study using the same object in three finishes: brushed metal, coated plastic and fabric with a soft sheen. Keep the lighting and camera identical so the finishes are easy to compare. Render preview frames first. Then change only the plastic color while preserving the material’s roughness and coat.
New to Tesseract? Find the setup for your agent.
Keep control of the result.
- Base color, metal and roughness
- Set the underlying finish and how broadly it reflects light.
- Coat, sheen and anisotropy
- Add a coated highlight, fabric response or directional brushed appearance.
- Diffuse transmission
- Scatter light through thin translucent surfaces. This is separate from clear-glass refraction.
- Surface detail
- Use normal maps, bump or parallax mapping; choose geometry displacement when the silhouette must change.
- Shared materials and variants
- Reuse a material across objects or make a unique version for a product colorway.
A few useful details.
Can I reuse one finish across several objects?
Yes. Shared material definitions and variants let the agent keep objects consistent or make a selected material independent.
Does a normal or bump map change the object’s silhouette?
No. These controls alter surface shading. Use geometry displacement when the outline or physical geometry needs to change.
Can I use any custom shader?
Tesseract provides supported material inputs, texture sources and procedural graph nodes. This material workflow is not an unrestricted GLSL or WGSL shader interface.
How do I try this with my agent?
Install or update Tesseract in a supported agent, attach your source files, and copy the prompt. Review the preview, then ask for the changes you want. The composition stays editable as you refine it.
Where does the video render?
Tesseract renders in the environment where your agent runs it, including supported local computers and hosted Linux environments. The engine is free; your agent’s subscription or usage costs are separate.
Put it to work in a project.
See how this tool fits into a complete, editable project.
Try these next.
Your next creative project, made with your agent.
Install Tesseract in your agent, bring a brief, and start creating.
Free on Mac, Windows, and Linux. Your agent’s costs are separate.
Read the prompt
Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.