Place labels and detail on 3D objects.
Apply editable decals to supported 3D surfaces in Tesseract. Position a product label and adjust its color, roughness, normal detail and opacity through your agent.
Rendered in Tesseract with path tracing at 32 samples per pixel. Download the editable project to revise the scene.
Give your agent this .tsrct file, then ask for a specific change.
Try it in your agent.
Use this prompt as a starting point. Review the result, then ask for the details you want to change.
A prompt to start from
Place the supplied brand label on a Tesseract product using an editable material decal. Keep the logo proportions correct and restrict the decal to the intended receiver. Render front and angled previews. Then move only the label slightly higher; preserve the product geometry, finish, lights and camera.
New to Tesseract? Find the setup for your agent.
Keep control of the result.
- Placement and projection
- Position the decal in supported object or world space.
- Surface channels
- Use supported color, roughness, normal and opacity inputs.
- Receiver controls
- Restrict where the projected detail appears and review clipping.
- Alternative mapping
- Use UV or UDIM for defined texture layouts, triplanar mapping for three-axis projection, or shrinkwrapped geometry when the label needs physical shape.
A few useful details.
Does a decal change the geometry?
A material decal changes surface appearance. Use shrinkwrap or other geometry tools if the detail needs its own physical thickness or fitted mesh.
Why should I check an angled view?
A label that looks correct from the front can stretch, clip or affect an unintended surface at another angle. Review the views used in the final shot.
Can I keep the label editable?
Yes. Keep its source asset and decal controls in the project. Ask for changes to placement or material channels without replacing the whole product render.
How do I try this with my agent?
Install or update Tesseract in a supported agent, attach your source files, and copy the prompt. Review the preview, then ask for the changes you want. The composition stays editable as you refine it.
Where does the video render?
Tesseract renders in the environment where your agent runs it, including supported local computers and hosted Linux environments. The engine is free; your agent’s subscription or usage costs are separate.
Put it to work in a project.
See how this tool fits into a complete, editable project.
Try these next.
Your next creative project, made with your agent.
Install Tesseract in your agent, bring a brief, and start creating.
Free on Mac, Windows, and Linux. Your agent’s costs are separate.
Read the prompt
Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.