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Direct an editable 3D camera move.

Ask your agent for an orbit, dolly or tracked camera shot in Tesseract. Refine framing, focal length and timing without rebuilding the scene.

An aimed camera travels around a fixed three-object composition.

Rendered in Tesseract with path tracing at 32 samples per pixel. Download the editable project to revise the scene.

Give your agent this .tsrct file, then ask for a specific change.

Try it in your agent.

Use this prompt as a starting point. Review the result, then ask for the details you want to change.

A prompt to start from

Create a six-second Tesseract camera move around a small product. Start at a three-quarter angle, move slowly toward the front and keep the product centered with an authored aim target. Render a filmstrip before the draft video. If the final frame is too tight, widen only the ending framing and preserve the model, materials and timing.

New to Tesseract? Find the setup for your agent.

Keep control of the result.

Position and orientation
Animate the camera directly or drive it with a path and authored target.
Physical lens
Adjust focal length, sensor fit, lens shift and the near and far clipping range.
Focus and aperture
Animate a focus change or tie focus to an authored target.
Projection and framing
Use perspective or orthographic views, supported panoramic/fisheye/stereo modes, and gate or overscan controls.

A few useful details.

Can the camera keep looking at a moving object?

Yes. An aim constraint can keep the camera oriented toward an authored scene target. This is not visual tracking of a subject in footage.

Can I use panoramic or stereo cameras?

Tesseract supports equirectangular and fisheye projections, stereo controls and supported lens-distortion settings. Check the projection, stereo layout and export requirements of your destination before using the result in a VR player.

What should I check before exporting?

Inspect the opening, midpoint and end, then the complete draft. Check clipping, readable framing, reflections, focus and whether the camera moves faster than the viewer can follow.

How do I try this with my agent?

Install or update Tesseract in a supported agent, attach your source files, and copy the prompt. Review the preview, then ask for the changes you want. The composition stays editable as you refine it.

Where does the video render?

Tesseract renders in the environment where your agent runs it, including supported local computers and hosted Linux environments. The engine is free; your agent’s subscription or usage costs are separate.

Put it to work in a project.

See how this tool fits into a complete, editable project.

Browse all Tesseract features

Your next creative project, made with your agent.

Install Tesseract in your agent, bring a brief, and start creating.

Install ChatGPT Plugin

Free on Mac, Windows, and Linux. Your agent’s costs are separate.

Read the prompt

Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.

Paste this into your agent

Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.