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Prompt guide

Give your agent a clear 3D brief.

Write a useful 3D brief for your agent: references, scale, camera, materials and timing. Learn what to inspect and how to request targeted revisions.

Install ChatGPT Plugin

Read the prompt

Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.

Paste this into your agent

Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.

An aimed camera travels around a fixed three-object composition.

Give your agent this .tsrct file, then ask for a specific change.

Made in Tesseract

Describe what the camera should reveal.

A camera move is easier to direct when the brief names the subject, the view to begin with, what should become visible and the final framing. Review the movement as well as its individual frames.

Give the agent something concrete to match.

Attach reference views, dimensions, material samples and the brand guide. Separate the details that must match from the parts where the agent can propose a direction.

Approve the scene in useful stages.

Check geometry and framing first, then materials, light and movement. This makes a mismatch easier to identify and avoids polishing a composition you do not want.

Describe the visible problem.

Say which frame or surface is wrong and how it differs from the reference. Your agent can choose the implementation; you do not need to identify the shader parameter or constraint.

The workflow

Build it with your agent.

Start with the brief and references. Review the composition and movement before the final render.

  1. Specify the subject, scale and output.

    Name the objects and their important dimensions. Give the duration, aspect ratio and delivery format, and explain whether this is a product shot, animated title, character scene or graphic sequence.

  2. Describe the camera and materials.

    Give a starting view, the intended movement and the ending frame. Attach surface references and describe roughness, transparency or reflectivity in ordinary visual terms.

  3. Ask for a preview-and-revise loop.

    Request simple stills first. After composition approval, inspect representative frames with the intended renderer and watch a short draft. Scene measurements can flag some framing or topology issues, but do not replace looking at the result.

  4. Preserve approved work in follow-ups.

    Name what should stay, list the visible issues and ask for a new preview of those sections. Continue in the same chat when useful, while keeping the project, references and approved decisions accessible to the agent.

A starting point

Give your agent
a concrete brief.

Install or update the official Tesseract skills, attach your references, and adapt this prompt. Ask the agent to check that its runtime includes the 3D tools it needs.

Set up Tesseract

Copy and adapt this prompt

Use the current Tesseract 3D skill to create [subject] as an editable project. Output: [duration, aspect ratio, resolution and format]. References: [attached images, dimensions, model and brand guide]. Match [important proportions, logo details and materials]; you can propose [open creative choices]. Camera: start at [view], move [direction and speed], and end at [framing]. Motion: [what moves and when]; use [supplied music or timing reference] where relevant. First show simple stills to approve geometry and composition. Then add materials and lighting and render representative frames with the intended final renderer. Inspect a draft video, revise issues and export only after review. Keep geometry, materials, lights, camera, animation and dependencies in the .tsrct project.

Review the result

Check the details
before the final export.

Compare one thing at a time.

Check silhouette and proportions, then materials and lighting, then movement. Use the same reference angle where possible so perspective differences do not hide the actual mismatch.

Give a location and an observation.

Useful feedback sounds like “the left edge is too rounded” or “the highlight covers the headline at 2 seconds.” You do not need to prescribe the technical fix.

Keep a reusable brief with the project.

Retain the brand guide, source assets, approved references and key decisions. An existing Tesseract project can communicate the intended look more precisely than repeating a short style description.

Example follow-up

Keep the structure, materials and timing. At 1.5 seconds the object leaves the safe area; near the end the reflection makes the logo unreadable. Fix these two issues and render those sections again without changing the approved opening.

Useful details before you start.

Do I have to know 3D terminology?

No. Describe the result, supply references and point out visible differences. Specific requests such as “keep the label readable during the turn” are useful without mentioning camera focal length or light-linking settings.

Should I ask for the whole scene in one prompt?

Use the first prompt to describe the complete goal and the review stages. Approve geometry and composition before requesting a polished full-length render. Ask for targeted follow-ups as you compare the preview with your references.

Can storyboard images help?

Yes. Where your agent has image-generation tools, polished reference frames can establish the visual target before building the editable scene. They are references, not recovered 3D geometry, and may depict details or effects that need approximation. Check the Tesseract render against them and identify differences.

What should I provide for consistent branding?

Provide the brand guide, logo files, fonts, colors and examples of approved work. Existing videos and editable Tesseract projects can also show composition, materials and motion choices. Keep these available in the working session rather than relying on the agent to infer the brand.

Can the agent check its own scene?

It can inspect the project and use available measurements for framing, text overlap, grounding, movement and topology. These checks have limits, including bounding-box approximations and no general occlusion analysis. Ask it to inspect rendered previews as well, then review the important frames yourself.

Your next 3D project.
Made with your agent.

Professional creative tools for your AI agent.

Install ChatGPT Plugin

Read the prompt

Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.

Paste this into your agent

Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.