Build a lighting setup your agent can revise.
Place point, spot, area and sun lights in Tesseract. Adjust source size, color, exposure and shadows while preserving an editable 3D scene.
Rendered in Tesseract with path tracing at 32 samples per pixel. Download the editable project to revise the scene.
Give your agent this .tsrct file, then ask for a specific change.
Try it in your agent.
Use this prompt as a starting point. Review the result, then ask for the details you want to change.
A prompt to start from
Light a simple Tesseract product scene with a large key light, a weaker fill and a narrow rim light. Make the object readable against a dark background. Render a preview, then soften only the key-light shadow by increasing its source size. Keep the camera, materials, fill and rim unchanged.
New to Tesseract? Find the setup for your agent.
Keep control of the result.
- Light type and shape
- Use point, spot, rectangular, elliptical, tube or sun sources where supported.
- Source size and spread
- Shape soft shadows and control the coverage of area and spot lights.
- Temperature and exposure
- Adjust warmth, tint and light output independently.
- IES profiles and light groups
- Use supported IES point-light profiles and isolate named lighting contributions for review.
A few useful details.
Can I use measured IES lighting profiles?
Yes, on supported ideal point lights. IES support should not be assumed for every emitter type.
Can I adjust one lighting contribution separately?
Yes. Named light groups let you adjust or isolate contributions. This is not a promise of automatic multilayer EXR or AOV export.
How can I make a shadow softer?
Increase the appropriate light’s apparent source size or adjust its position. The effect depends on the light type, geometry and renderer; compare a preview with the delivery settings.
How do I try this with my agent?
Install or update Tesseract in a supported agent, attach your source files, and copy the prompt. Review the preview, then ask for the changes you want. The composition stays editable as you refine it.
Where does the video render?
Tesseract renders in the environment where your agent runs it, including supported local computers and hosted Linux environments. The engine is free; your agent’s subscription or usage costs are separate.
Put it to work in a project.
See how this tool fits into a complete, editable project.
Try these next.
Your next creative project, made with your agent.
Install Tesseract in your agent, bring a brief, and start creating.
Free on Mac, Windows, and Linux. Your agent’s costs are separate.
Read the prompt
Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.