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Build and revise actual 3D geometry.

Ask your agent to extrude, inset, cut and join an editable mesh in Tesseract. Keep the geometry, materials and animation together for later revisions.

A source box beside an editable mesh with inset and extruded front and top faces.

Rendered in Tesseract with path tracing at 16 samples per pixel. Download the editable project to revise the scene.

Give your agent this .tsrct file, then ask for a specific change.

Try it in your agent.

Use this prompt as a starting point. Review the result, then ask for the details you want to change.

A prompt to start from

Build an editable Tesseract enclosure from a simple mesh. Add an inset panel, extrude a short rim and bevel the visible edges. Show three-quarter and close-up previews before animation. Then widen only the panel opening while preserving the enclosure’s outside dimensions, materials and camera setup.

New to Tesseract? Find the setup for your agent.

Keep control of the result.

Polygon construction
Extrude and inset faces, add loop cuts and bridge suitable edge loops.
Structure and symmetry
Separate or join meshes; use mirror and solidify modifiers where appropriate.
Surface attributes
Edit face material regions, vertex or corner colors, custom normals and vertex groups. Transfer supported attributes between suitable surfaces.
Repair and inspection
Weld nearby vertices, fill supported holes, recalculate normals and inspect topology before rendering.

A few useful details.

Can I start with a primitive?

Yes. Supported native primitives and curve geometry can be converted into editable polygon geometry, then revised with mesh operations.

Does importing a model automatically make its polygons editable?

No. Imported model assets remain separate from native editable meshes. Make Editable works on supported native geometry; it does not convert every imported model into editable polygons.

Is this suitable for precise manufacturing geometry?

These tools create polygon meshes for visual work. Use a CAD tool for engineering tolerances, solid modeling and manufacturing files.

How do I try this with my agent?

Install or update Tesseract in a supported agent, attach your source files, and copy the prompt. Review the preview, then ask for the changes you want. The composition stays editable as you refine it.

Where does the video render?

Tesseract renders in the environment where your agent runs it, including supported local computers and hosted Linux environments. The engine is free; your agent’s subscription or usage costs are separate.

Put it to work in a project.

See how this tool fits into a complete, editable project.

Browse all Tesseract features

Your next creative project, made with your agent.

Install Tesseract in your agent, bring a brief, and start creating.

Install ChatGPT Plugin

Free on Mac, Windows, and Linux. Your agent’s costs are separate.

Read the prompt

Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.

Paste this into your agent

Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.