Move a camera or object along a 3D curve.
Define an editable motion path in Tesseract and let your agent refine speed, orientation and roll. Keep the path separate from the object’s shape and material.
Rendered in Tesseract with path tracing at 16 samples per pixel. Download the editable project to revise the scene.
Give your agent this .tsrct file, then ask for a specific change.
Try it in your agent.
Use this prompt as a starting point. Review the result, then ask for the details you want to change.
A prompt to start from
Create a Tesseract camera path that moves around a product and finishes at a front three-quarter view. Keep the product as an authored aim target. Render a filmstrip and draft before the final export. If the middle feels too fast, adjust only the progress timing along the path; preserve the curve, product and lighting.
New to Tesseract? Find the setup for your agent.
Keep control of the result.
- Path shape
- Edit the curve that defines the movement.
- Progress and direction
- Animate the position along the curve and use supported reverse controls.
- Orientation and roll
- Choose how the object follows the tangent and turns along the path.
- Rail and target relationships
- Use supported rail or aim relationships when the view needs more control.
A few useful details.
Can the same curve move an object instead of a camera?
Yes. Supported follow-path relationships can drive scene objects as well as cameras. Choose orientation settings appropriate to the object.
Does a motion path solve a camera from real footage?
No. This is an authored 3D curve. It is not a footage-tracking or camera-solving workflow.
How do I avoid sudden turns?
Inspect the curve, orientation method and timing together. Review a filmstrip at bends and a draft at normal speed before changing unrelated scene details.
How do I try this with my agent?
Install or update Tesseract in a supported agent, attach your source files, and copy the prompt. Review the preview, then ask for the changes you want. The composition stays editable as you refine it.
Where does the video render?
Tesseract renders in the environment where your agent runs it, including supported local computers and hosted Linux environments. The engine is free; your agent’s subscription or usage costs are separate.
Put it to work in a project.
See how this tool fits into a complete, editable project.
Try these next.
Your next creative project, made with your agent.
Install Tesseract in your agent, bring a brief, and start creating.
Free on Mac, Windows, and Linux. Your agent’s costs are separate.
Read the prompt
Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.