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Pose and animate a rigged model.

Use your agent to play skeletal clips, revise joints and add supported IK/FK controls in Tesseract. Preserve the model, materials and approved animation.

An imported skinned robot plays its Wave clip. Joint motion deforms the original mesh through its stored skin weights.

Rendered in Tesseract with path tracing at 128 samples per pixel. Download the editable project to revise the scene.

Give your agent this .tsrct file, then ask for a specific change.

Try it in your agent.

Use this prompt as a starting point. Review the result, then ask for the details you want to change.

A prompt to start from

Use a compatible rigged model in Tesseract. Create a short reach toward an authored target using supported two-bone IK, then return to the starting pose. Render key poses and a draft. If the elbow moves awkwardly, revise only the constraint direction or influence while preserving the target, camera, materials and timing.

New to Tesseract? Find the setup for your agent.

Keep control of the result.

Joint control
Make supported node and joint pose changes on an imported rig.
IK and authored pose
Use supported two-bone constraints and blend their influence with authored animation.
Root motion
Keep an animation local or use supported accumulated travel across loops.
Bake and revise
Bake supported evaluated motion into editable sampled animation when that helps the workflow.

A few useful details.

What does inverse kinematics do here?

A supported IK constraint solves a limb toward an authored target. The agent still needs a suitable rig, target and constraint setup.

Can I preserve the rest of an animation while revising one limb?

Use suitable joint overrides, constraints or animation masks and review their interaction with the existing clip. Keep approved sources and timing intact.

Is there a public one-command IK/FK pose-matching tool?

Have the agent compare the poses and adjust the supported pose and constraint controls. There is no one-command pose-matching operation in this workflow.

How do I try this with my agent?

Install or update Tesseract in a supported agent, attach your source files, and copy the prompt. Review the preview, then ask for the changes you want. The composition stays editable as you refine it.

Where does the video render?

Tesseract renders in the environment where your agent runs it, including supported local computers and hosted Linux environments. The engine is free; your agent’s subscription or usage costs are separate.

Put it to work in a project.

See how this tool fits into a complete, editable project.

Browse all Tesseract features

Your next creative project, made with your agent.

Install Tesseract in your agent, bring a brief, and start creating.

Install ChatGPT Plugin

Free on Mac, Windows, and Linux. Your agent’s costs are separate.

Read the prompt

Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.

Paste this into your agent

Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.