Skip to content
Homepage Get Captions

Change the surface and its silhouette.

Use textures or procedural sources to displace mesh vertices in Tesseract. Ask your agent to adjust relief, depth and weighted influence on editable geometry.

Procedural displacement changes the sphere silhouette, then returns to its base shape.

Rendered in Tesseract with path tracing at 32 samples per pixel. Download the editable project to revise the scene.

Give your agent this .tsrct file, then ask for a specific change.

Try it in your agent.

Use this prompt as a starting point. Review the result, then ask for the details you want to change.

A prompt to start from

Build a subdivided Tesseract surface and displace it with a restrained procedural pattern. Light it from a low angle so the relief and silhouette are visible. Render a close preview before the camera move. If the surface becomes too sharp, reduce only the displacement amount and preserve the pattern scale, material and lighting.

New to Tesseract? Find the setup for your agent.

Keep control of the result.

Displacement source
Use a supported texture or procedural source to drive height.
Amount and scale
Set the depth and spatial size of the surface detail.
Mesh density
Provide enough vertices for the shape changes the shot needs.
Weighted influence
Limit displacement to supported vertex groups or selected areas.

A few useful details.

How is this different from bump mapping?

Displacement changes the actual mesh positions and can alter the silhouette. Bump and parallax mapping change shading or apparent surface detail without the same geometry change.

Will the tool automatically add enough detail?

Do not assume adaptive tessellation. Prepare suitable mesh density and inspect the result at the camera distance used in the shot.

Can the displacement animate?

Supported sources and parameters can change over time. Review the movement and shadows in a filmstrip and a draft video, especially when the surface detail is fine.

How do I try this with my agent?

Install or update Tesseract in a supported agent, attach your source files, and copy the prompt. Review the preview, then ask for the changes you want. The composition stays editable as you refine it.

Where does the video render?

Tesseract renders in the environment where your agent runs it, including supported local computers and hosted Linux environments. The engine is free; your agent’s subscription or usage costs are separate.

Put it to work in a project.

See how this tool fits into a complete, editable project.

Browse all Tesseract features

Your next creative project, made with your agent.

Install Tesseract in your agent, bring a brief, and start creating.

Install ChatGPT Plugin

Free on Mac, Windows, and Linux. Your agent’s costs are separate.

Read the prompt

Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.

Paste this into your agent

Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.