Put editable video onto a 3D surface.
Use footage, animated graphics or an editable interface as a material source in Tesseract. Keep the 2D content and the 3D scene available for revisions.
Rendered in Tesseract with the raster renderer. Download the editable project to revise the scene.
Give your agent this .tsrct file, then ask for a specific change.
Try it in your agent.
Use this prompt as a starting point. Review the result, then ask for the details you want to change.
A prompt to start from
Create a Tesseract scene with a simple 3D display showing an editable animated interface. Build the interface as separate text and shape layers and use it as the screen material source. Add a slow camera move. Revise only the interface headline and timing after the first preview; keep the display geometry, lighting and camera unchanged.
New to Tesseract? Find the setup for your agent.
Keep control of the result.
- Layer source
- Use a supported video or 2D layer as a material input.
- Source timing
- Preserve supported trim, retiming, reverse and seek behavior.
- Surface mapping
- Position and scale the source using suitable UV or projection controls.
- Material response
- Choose whether the screen acts as an illuminated or conventionally shaded surface using supported inputs.
A few useful details.
Do I need to render every graphic before using it as a texture?
No. Supported editable layer sources can supply material content directly. Keep their dependencies and timing intact in the project.
Can I revise the content without rebuilding the model?
Yes. Edit the source layer and preview the scene again. Check text size, contrast and mapping from the camera’s actual view.
Does putting a video behind a 3D layer do the same thing?
No. A flat background layer is composited separately. A video texture is part of a scene surface and can participate in the scene’s supported lighting and optical interactions.
How do I try this with my agent?
Install or update Tesseract in a supported agent, attach your source files, and copy the prompt. Review the preview, then ask for the changes you want. The composition stays editable as you refine it.
Where does the video render?
Tesseract renders in the environment where your agent runs it, including supported local computers and hosted Linux environments. The engine is free; your agent’s subscription or usage costs are separate.
Put it to work in a project.
See how this tool fits into a complete, editable project.
Try these next.
Your next creative project, made with your agent.
Install Tesseract in your agent, bring a brief, and start creating.
Free on Mac, Windows, and Linux. Your agent’s costs are separate.
Read the prompt
Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.