Place artwork precisely on a 3D surface.
Mark seams, unwrap a mesh and adjust UV islands in Tesseract. Ask your agent to fit labels and textures while keeping the geometry and mapping editable.
Rendered in Tesseract with path tracing at 32 samples per pixel. Download the editable project to revise the scene.
Give your agent this .tsrct file, then ask for a specific change.
Try it in your agent.
Use this prompt as a starting point. Review the result, then ask for the details you want to change.
A prompt to start from
Use Tesseract to prepare UVs for an editable cylindrical package. Mark a seam at the back, unwrap the side surface and fit the supplied label without stretching the logo. Preview the front, seam and top edge. Then move only the label vertically; preserve the artwork proportions, package geometry and lighting.
New to Tesseract? Find the setup for your agent.
Keep control of the result.
- Seams and unwrap
- Mark suitable boundaries and use supported conformal unwrapping with pins.
- Projection and transforms
- Project UVs or move, rotate and scale existing islands.
- Island packing
- Pack supported UV islands and review their spacing and orientation.
- Texture mapping
- Use UV sets or UDIM tiles for defined layouts, or triplanar projection to map a texture from three axes.
A few useful details.
Why does an unwrap need seams?
A closed surface needs suitable boundaries to flatten into useful islands. The seam placement determines where the texture can split and how much distortion remains.
Does packing rotate islands automatically?
The supported packing workflow does not rotate islands. Inspect orientation and transform islands explicitly when needed.
When is a decal easier than UV editing?
A projected decal can be useful for a local label or surface detail. UV mapping is useful when the artwork needs to follow a defined layout across the mesh.
How do I try this with my agent?
Install or update Tesseract in a supported agent, attach your source files, and copy the prompt. Review the preview, then ask for the changes you want. The composition stays editable as you refine it.
Where does the video render?
Tesseract renders in the environment where your agent runs it, including supported local computers and hosted Linux environments. The engine is free; your agent’s subscription or usage costs are separate.
Put it to work in a project.
See how this tool fits into a complete, editable project.
Try these next.
Your next creative project, made with your agent.
Install Tesseract in your agent, bring a brief, and start creating.
Free on Mac, Windows, and Linux. Your agent’s costs are separate.
Read the prompt
Set up Tesseract by Mirage so you can create editable designs and 3D scenes, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.