Use the project-conversion workflow in the current Tesseract skill. Check that the converter is available in this environment and follow the skill’s installation instructions if needed. Ask whether I want to bring a Premiere Pro or After Effects project into Tesseract, or export a Tesseract project to one of those formats. Identify the required project, media, and fonts. Keep the original intact and explain the supported features and conversion limitations before proceeding.
Premiere Pro import: partial support. Export: partial support. Check compatibility
.prproj
Premiere ProEditable project
⇄Import & export
.tsrct
TesseractWork with your agent
Supported elements stay editable. Keep the source project and review the converted result.
Two ways to keep working.
Start from an existing sequence, or hand agent-created work to an editor.
Premiere Pro → Tesseract
Give your agent an existing edit.
Share the .prproj file and its source media. Ask your agent to inspect the sequences, convert the one you choose, and preview it before making changes. Supported timeline elements become an editable Tesseract project.
Import · Partial support
Tesseract → Premiere Pro
Continue your edit in Premiere Pro.
Ask your agent to export the Tesseract project as .prproj. Open the new project in Premiere Pro, check its linked media, and review the converted sequence before continuing your edit.
Export · Partial support
Check the details that matter.
Timeline structure and supported media, motion, text, and audio properties can transfer. Effects, transitions, and other project details depend on the current mappings; some are approximated, omitted, or rejected.
Choose a sequence
Inspect the project first. Select the sequence you want to bring across rather than assuming every sequence and project setting will transfer.
Check the frame rate
Premiere export currently accepts 23.976, 24, 25, 29.97, 30, and 59.94 FPS. It rejects 50 and 60 FPS. Tesseract’s 60 FPS video rendering is a separate capability.
Review the timeline
Compare cuts, clip timing, transforms, text, transitions, and audio against the original or an approved render. A project opening successfully does not prove a visual match.
Install or update Tesseract in your agent. Use the project-conversion workflow in the current skill; it supplies the converter setup instructions for that environment.
If your agent cannot find the workflow, check that its Tesseract plugin or skills are up to date. Find your setup guide.
01
Bring the project and its assets.
Share the editable source, linked footage, audio, images, and required fonts. Ask your agent to identify missing media before converting. Keep an untouched original.
02
Choose what to convert.
Identify the sequence or composition and the destination format. Ask your agent to follow the Tesseract skill’s converter workflow and report unsupported elements.
03
Review before you continue.
Check the converted project in the destination application. Compare key frames and a full preview, including the audio. Continue editing once the result is ready.
Tell your agent where to take the project.
Attach your project and assets, then adapt one of these prompts to your sequence.
Import from Premiere Pro
Use Tesseract to inspect this Premiere Pro project and list its sequences and required media. Ask me which sequence to import. Keep the original intact, explain conversion limitations, and convert the selected sequence into an editable Tesseract project. Render a preview before making edits. Then help me create a 30-second version while preserving the approved visual direction.
Export to Premiere Pro
Export this Tesseract project as a new Premiere Pro .prproj file using the Tesseract skill’s converter workflow. Check that its frame rate is supported, identify the media and fonts I need, and summarize conversion warnings and unsupported elements. Keep the Tesseract source. Tell me what to review when I open the converted sequence in Premiere Pro.
Open-source converters
Help more of your project make the journey.
The converters are a first pass. Report a reproducible issue, contribute a format mapping, or add a test. The converter code is open source under the MIT license.
Use the current Tesseract plugin or skills in your supported agent environment. Ask your agent to follow the project-conversion workflow. It checks the required converter setup and works with the files you provide. The open-source converter repository is for technical details, issue reports, and contributions; you do not need to clone it to use the workflow.
Are these editable project files or rendered videos? +
These workflows convert project structure between .tsrct, .prproj, and .aep. Supported elements stay editable in the destination project. Unsupported elements may be approximated or omitted, and some inputs may fail conversion. Export an MP4 separately when you need a finished video.
Will the converted project look exactly the same? +
Not necessarily. Support is partial, and After Effects export is experimental. Fonts, text layout, effects, interpolation, and media handling can differ. Keep the original project, review conversion warnings, and compare previews in the destination application.
Do I need the source media and fonts? +
Yes. A project file can reference assets stored elsewhere. Make the required footage, images, audio, and fonts available to the agent and the destination application. Do not assume conversion embeds, collects, or transcodes all media automatically.
Can I convert directly between Premiere Pro and After Effects? +
The supported directions connect Tesseract with Premiere Pro or After Effects. Direct Premiere Pro-to-After Effects conversion is not supported. Exporting back from Tesseract creates a new Adobe project rather than restoring the original file’s complete state.
Free on Mac, Windows, and Linux. Your agent’s costs are separate.
Read the prompt
Set up Tesseract by Mirage so you can create editable designs, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.