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Conversion compatibility

Know what transfers. Check what changes.

Project conversion is a first pass, with different levels of support in each direction. Use this guide to prepare your files and review the result.

Partial format support. After Effects export is experimental.

Support by direction.

These are project conversions, not rendered-video exports. A successful conversion does not guarantee an exact visual match.

What to bring. What to keep.

Editable source files

Use .prproj for Premiere Pro, .aep for After Effects, or .tsrct for Tesseract. An MP4 is a rendered result and cannot be used to recover the original layers through these converters. Recreating a reference video is a separate workflow.

Media and fonts

Keep the referenced footage, audio, images, and fonts accessible. Conversion does not automatically transcode all media. Missing or unsupported assets can prevent import, and the destination application may need files relinked.

Your original project

Export creates a new Adobe project from the edited Tesseract document. It does not restore all of the original Adobe file’s metadata, settings, or unsupported features. Keep both source versions.

A visual reference

Keep an approved render or preview frames for comparison. Check text wrapping, positioning, timing, effects, transitions, and audio. Structural validation only tells you about the project data; it does not verify visual fidelity.

Current application limits.

Premiere Pro

Timeline structure and supported media, motion, text, and audio properties can transfer. Effects, transitions, and other project details depend on the current mappings; some are approximated, omitted, or rejected.

Choose a sequence

Inspect the project first. Select the sequence you want to bring across rather than assuming every sequence and project setting will transfer.

Check the frame rate

Premiere export currently accepts 23.976, 24, 25, 29.97, 30, and 59.94 FPS. It rejects 50 and 60 FPS. Tesseract’s 60 FPS video rendering is a separate capability.

Review the timeline

Compare cuts, clip timing, transforms, text, transitions, and audio against the original or an approved render. A project opening successfully does not prove a visual match.

Read the Premiere Pro format notes

After Effects

Supported composition structure, layers, text, shapes, keyframes, masks, and effects have partial mappings. Full expression behavior, third-party plugins, cameras, lights, and visual parity are not guaranteed.

Choose a composition

Import centers on a selected composition and its supported dependencies. It does not preserve every composition, setting, or piece of application state in the original file.

Check effects and expressions

Only mapped features transfer. The converter is not a general After Effects expression runtime. Review masks, mattes, adjustment layers, effects, and text particularly carefully.

Confirm export timing

After Effects export defaults to 24 FPS unless an output frame rate is selected. Specify it and review animation timing in the converted composition.

Read the After Effects format notes

Review a converted project.

Warnings may not cover every difference. Always compare the converted result with your source.

  1. Read the conversion warnings and identify anything approximated or omitted.
  2. Open the project in the destination application and resolve missing media or fonts.
  3. Compare the opening, midpoint, end card, and any complex effects with the source.
  4. Play the full sequence to check pacing, transitions, animation, and audio.
  5. Keep the original and converted files so you can revise or report a reproducible issue.

Open-source converters

Help more of your project make the journey.

The converters are a first pass. Report a reproducible issue, contribute a format mapping, or add a test. The converter code is open source under the MIT license.

Explore the converter project

Before you convert.

How do I use the converters?

Use the current Tesseract plugin or skills in your supported agent environment. Ask your agent to follow the project-conversion workflow. It checks the required converter setup and works with the files you provide. The open-source converter repository is for technical details, issue reports, and contributions; you do not need to clone it to use the workflow.

Are these editable project files or rendered videos?

These workflows convert project structure between .tsrct, .prproj, and .aep. Supported elements stay editable in the destination project. Unsupported elements may be approximated or omitted, and some inputs may fail conversion. Export an MP4 separately when you need a finished video.

Will the converted project look exactly the same?

Not necessarily. Support is partial, and After Effects export is experimental. Fonts, text layout, effects, interpolation, and media handling can differ. Keep the original project, review conversion warnings, and compare previews in the destination application.

Do I need the source media and fonts?

Yes. A project file can reference assets stored elsewhere. Make the required footage, images, audio, and fonts available to the agent and the destination application. Do not assume conversion embeds, collects, or transcodes all media automatically.

Can I convert directly between Premiere Pro and After Effects?

The supported directions connect Tesseract with Premiere Pro or After Effects. Direct Premiere Pro-to-After Effects conversion is not supported. Exporting back from Tesseract creates a new Adobe project rather than restoring the original file’s complete state.

Can I help improve conversion support?

Yes. The converters are open source under the MIT license. Report a reproducible issue or contribute a format mapping, fix, or test in the Tesseract-Converter repository. Share only project files and assets you have permission to make public.

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Read the prompt

Set up Tesseract by Mirage so you can create editable designs, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.

Paste this into your agent

Set up Tesseract by Mirage so you can create editable designs, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.