Import
Premiere Pro → Tesseract
.prproj → .tsrct
Partial supportRead the workflowConversion compatibility
Project conversion is a first pass, with different levels of support in each direction. Use this guide to prepare your files and review the result.
Partial format support. After Effects export is experimental.
These are project conversions, not rendered-video exports. A successful conversion does not guarantee an exact visual match.
Import
.prproj → .tsrct
Partial supportRead the workflowExport
.tsrct → .prproj
Partial supportRead the workflowImport
.aep → .tsrct
Partial · best effortRead the workflowExport
.tsrct → .aep
Experimental · partialRead the workflowUse .prproj for Premiere Pro, .aep for After Effects, or .tsrct for Tesseract. An MP4 is a rendered result and cannot be used to recover the original layers through these converters. Recreating a reference video is a separate workflow.
Keep the referenced footage, audio, images, and fonts accessible. Conversion does not automatically transcode all media. Missing or unsupported assets can prevent import, and the destination application may need files relinked.
Export creates a new Adobe project from the edited Tesseract document. It does not restore all of the original Adobe file’s metadata, settings, or unsupported features. Keep both source versions.
Keep an approved render or preview frames for comparison. Check text wrapping, positioning, timing, effects, transitions, and audio. Structural validation only tells you about the project data; it does not verify visual fidelity.
Timeline structure and supported media, motion, text, and audio properties can transfer. Effects, transitions, and other project details depend on the current mappings; some are approximated, omitted, or rejected.
Inspect the project first. Select the sequence you want to bring across rather than assuming every sequence and project setting will transfer.
Premiere export currently accepts 23.976, 24, 25, 29.97, 30, and 59.94 FPS. It rejects 50 and 60 FPS. Tesseract’s 60 FPS video rendering is a separate capability.
Compare cuts, clip timing, transforms, text, transitions, and audio against the original or an approved render. A project opening successfully does not prove a visual match.
Supported composition structure, layers, text, shapes, keyframes, masks, and effects have partial mappings. Full expression behavior, third-party plugins, cameras, lights, and visual parity are not guaranteed.
Import centers on a selected composition and its supported dependencies. It does not preserve every composition, setting, or piece of application state in the original file.
Only mapped features transfer. The converter is not a general After Effects expression runtime. Review masks, mattes, adjustment layers, effects, and text particularly carefully.
After Effects export defaults to 24 FPS unless an output frame rate is selected. Specify it and review animation timing in the converted composition.
Warnings may not cover every difference. Always compare the converted result with your source.
Open-source converters
The converters are a first pass. Report a reproducible issue, contribute a format mapping, or add a test. The converter code is open source under the MIT license.
Use the current Tesseract plugin or skills in your supported agent environment. Ask your agent to follow the project-conversion workflow. It checks the required converter setup and works with the files you provide. The open-source converter repository is for technical details, issue reports, and contributions; you do not need to clone it to use the workflow.
These workflows convert project structure between .tsrct, .prproj, and .aep. Supported elements stay editable in the destination project. Unsupported elements may be approximated or omitted, and some inputs may fail conversion. Export an MP4 separately when you need a finished video.
Not necessarily. Support is partial, and After Effects export is experimental. Fonts, text layout, effects, interpolation, and media handling can differ. Keep the original project, review conversion warnings, and compare previews in the destination application.
Yes. A project file can reference assets stored elsewhere. Make the required footage, images, audio, and fonts available to the agent and the destination application. Do not assume conversion embeds, collects, or transcodes all media automatically.
The supported directions connect Tesseract with Premiere Pro or After Effects. Direct Premiere Pro-to-After Effects conversion is not supported. Exporting back from Tesseract creates a new Adobe project rather than restoring the original file’s complete state.
Yes. The converters are open source under the MIT license. Report a reproducible issue or contribute a format mapping, fix, or test in the Tesseract-Converter repository. Share only project files and assets you have permission to make public.
Professional creative tools for your AI agent.
Free on Mac, Windows, and Linux. Your agent’s costs are separate.
Set up Tesseract by Mirage so you can create editable designs, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.