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Insert path points.

Add detail to an existing vector path.

Add a point to an existing path, then use it to refine the silhouette. A new collinear anchor first preserves the triangle’s outline, then moves inward to make a new corner. The actual command list gains one anchor, with the previous geometry retained separately.

Try it in your agent.

Use this prompt as a starting point. Review the result, then ask for the details you want to change.

A prompt to start from

Use Tesseract. Create an eight-second silent Tesseract point-insertion study. At right of “Make room / for detail.”, begin with an editable three-anchor triangle on Bone, with Cloud fill and a Sunset outline. At 1.2 seconds, insert a collinear anchor halfway down its closing edge, preserving the outline. Then move only that newly inserted anchor rightward to carve an inward corner. Show a Sea point marker at the actual new anchor. The command list must grow from three to four anchors; retain before/after project sources and a meaningful geometry test. Do not claim an unavailable insert-point action was invoked.

Tesseract plugins and runtime downloads are coming soon.

A few useful details.

How do I try this with my agent?

Tesseract plugins and runtime downloads are coming soon. Save the sample prompt for launch. Once Tesseract is installed, your local agent can use it to create, preview, and refine an editable project.

Where does the video render?

Tesseract previews and renders locally on a Mac. The local engine is free; your agent’s subscription or usage costs are separate.

Browse all Tesseract features

Your next video, made with your agent.

Professional tools for editing footage, creating motion graphics, and shaping sound.

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Free on your Mac. Your agent’s costs are separate.