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Bevel and emboss.

Use highlights and shadows to give the edges of a graphic a raised or inset appearance.

Highlights and shadows build along three polygon edges, giving flat shapes a raised appearance. Bevel and Emboss provides the edge shading while a changing light angle reveals its depth. Geometry, bevel size, depth, softening and lighting parameters remain editable.

Try it in your agent.

Use this prompt as a starting point. Review the result, then ask for the details you want to change.

A prompt to start from

Use Tesseract. Build an eight-second Tesseract bevel study with three hexagonal forms in Sea, Sky and Sunset on Charcoal. Put a neutral white Exposure headline above and a small Denim Bevel+emboss label below. Introduce a 24 px inner bevel over the opening three seconds using the actual Bevel and Emboss layer style, then gently vary its light angle. Keep softening at 2, depth 140, altitude 35 and all geometry native. This demonstrates 2 D edge shading, not a 3 D mesh.

Tesseract plugins and runtime downloads are coming soon.

A few useful details.

How do I try this with my agent?

Tesseract plugins and runtime downloads are coming soon. Save the sample prompt for launch. Once Tesseract is installed, your local agent can use it to create, preview, and refine an editable project.

Where does the video render?

Tesseract previews and renders locally on a Mac. The local engine is free; your agent’s subscription or usage costs are separate.

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